![]() ![]() However, in the SPIR-V validation section, it says this: The noperspective and flat keywords used to declare shader outputs affect how they are interpolated. If a vertex, tessellation or geometry shader is active, user-defined output variables may be flatshaded by using the flat qualifier when declaring the output ![]() When discussing a vertex property's interpolation, the specification consistently talks about the vertex processing stage's output variable declaration:
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